For this project, I had the opportunity to collaborate with my friend, Technical Artist David Lindberg.
https://davidlindberg8.artstation.com/pages/env-vfx
Our objective was to create a science fiction environment with a central source in the scene, capable of controlling the animations in the environment. This project was particularly exciting as David and I were able to assist each other with our different skill sets, allowing us to focus on our shared interest in procedural workflows that gave us a better framework for iteration during the project.
I want to commend David for his ability to share his expertise and skills, along with his incredible optimism and solution-oriented approach, which made exploring new solutions and acquiring new skills much more enjoyable and exiting.
I generated a force from my mesh to dictate the growth of the vines.
For the Humanoid foliage i used these sketchfab files as a base mesh & for force generation for the vines:
https://skfb.ly/6SzBF
https://skfb.ly/6SzBI
by DNC44